![]() ![]() This interaction with the AI is where the speech-to-text function would come in from Watson. As you progress, the door locks behind you forcing you to move forwards where you later come into contact with an AI system who you work with throughout the game. After contacting Head Quarters, they too have no idea what’s going on and ask you to try and locate them. The plot follows the protagonist, a delivery driver, who turns up to a research facility in Antarctica to drop off resources for the team but no one’s there. One of the more popular genres was the horror genre paired with puzzles which is where the first solid idea came from. Like any idea generation stage, it started off slow but once the ball started rolling, more ideas flourished from this including narratives that included underwater environments, Antarctic temperatures and killer penguins. Everyone grabbed a wad of large paper and began throwing around ideas and narratives that could benefit from the Watson Speech-to-text function. This meant that there was a better understanding of how it all worked together which would help inform ideas and consider the possibilities in the later development stages.Īn hour or so was spent working on this before the next step in the development journey, the brainstorming stage. The process began through a research stage where the students used the links to the tutorials in order to get to grips with Watson and Node-Red. We were lucky to have Jon McNamara from IBM come in who outlined what was expected from the jam, some ideas to get the group motivated alongside some links to tutorials for Watson and its Speech-to-text function and Node-Red. Today marked the start of the IBM games jam where a great mix of second year Games Design and Art students and a third year student from Graphic Arts met with one goal in mind, to make awesome stuff. The project was supported and run by IBM, and formed part of the JAM weeks we run in year 2, IBM hired two of our own recent Graduates Jess Castle and Millie Ng to support the Jam and tutor the student group. Back in November (2017) Games Design & Art students worked with IBM and their speech to text system Watson to develop a game build on this technology.
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